Artificial Intelligence and Youth Opportunities Workshop

Title of the Project

Artificial Intelligence and Youth Opportunities Workshop

Organisation

Denizli Provincial Directorate of National Education

WEBSITE

https://www.instagram.com/eurodeskdenizlimem?igsh=MXdlaGpxZDc0bnhidg%3D%3D&utm_source=qr

Project link

Project dates

2025-05-21

2025-05-23

What is it about?

This project focused on increasing vocational high school students’ awareness and competencies in artificial intelligence while introducing them to European youth opportunities through Eurodesk. Within the scope of the activity, an Artificial Intelligence Workshop and Eurodesk Youth Opportunities Information Meeting were successfully organised with the participation of students from 10 different vocational high schools.

The project was designed with a strong emphasis on hands-on learning. During the artificial intelligence workshop, students actively engaged in application-based activities that introduced fundamental AI concepts in an accessible and practical way. Rather than focusing solely on theory, the workshop enabled students to experience how artificial intelligence is used in real-life scenarios, encouraging problem-solving, creativity, and critical thinking skills. This approach was particularly effective for vocational high school students, as it aligned with their practice-oriented learning profiles and career interests.

In addition to the AI workshop, a comprehensive Eurodesk information session was delivered to inform students about European youth opportunities. Topics included education, training, volunteering, mobility programmes, and international project opportunities available to young people. Students were guided on how to access reliable information sources, follow current calls, and take an active role in international learning and mobility programmes.

By combining digital skills development with youth information and guidance, the project aimed to empower vocational high school students both technically and socially. The activity supported students in developing future-oriented skills while also motivating them to explore international opportunities, active citizenship, and lifelong learning pathways.

Overall, the project contributed to strengthening digital awareness, increasing participation in youth programmes, and fostering a more informed, motivated, and skilled group of young learners.

How is this project relevant to the specific category?

This initiative strongly corresponds to the Creative Youth Information thematic category by presenting youth information in an innovative, engaging and learner-centred way tailored to vocational high school students. Rather than relying on traditional information delivery methods, the project combined interactive learning, digital tools and hands-on experiences to make youth information more accessible, meaningful and motivating.

The artificial intelligence workshop introduced complex digital concepts through practical, application-based activities, allowing students to learn by doing. This creative approach supported different learning styles and helped vocational students connect digital skills with real-life applications and future career paths. By embedding youth information within an active learning environment, students were more open, attentive and engaged throughout the process.

Eurodesk youth information was delivered using creative and interactive methods, including presentations, guided exploration of digital platforms and an interactive Kahoot quiz. The Kahoot competition transformed information delivery into a game-based learning experience, reinforcing key messages while maintaining high levels of motivation and participation. The distribution of small gifts further encouraged engagement and created a positive association with Eurodesk and European youth opportunities.

The use of digital tools, visual materials and participatory methods ensured that youth information was not only informative but also inspiring. Students were encouraged to ask questions, interact and explore opportunities independently, empowering them to become active information users rather than passive recipients.

Overall, the initiative demonstrated how creative methodologies can enhance the quality and impact of youth information services. By combining digital innovation, gamification and practical learning, the project successfully transformed youth information into an engaging experience that supports informed decision-making, digital competence and active youth engagement.

What was the impact of the project?

The project had a positive and tangible impact on both young people and the wider school community by strengthening digital awareness, youth participation, and access to reliable information. Vocational high school students from 10 different schools gained first-hand experience with artificial intelligence through application-based activities, which increased their confidence in using digital tools and enhanced their understanding of emerging technologies relevant to future professions.

Exposure to artificial intelligence helped students develop key transversal skills such as problem-solving, critical thinking, creativity, and teamwork. Many participants reported increased motivation to explore technology-related learning pathways and careers, particularly in areas connected to innovation and digital transformation. The hands-on approach ensured that students were actively involved and able to translate abstract concepts into practical understanding.

The Eurodesk youth information sessions significantly improved students’ awareness of European opportunities, including education, training, volunteering, and mobility programmes. Students learned where to find trustworthy information and how to access international opportunities independently. Interactive methods, such as the Kahoot quiz and reward-based engagement, made learning enjoyable and increased retention of information.

At the community level, the project strengthened cooperation among vocational high schools and encouraged the dissemination of youth information through peer sharing. Participating students became informal ambassadors, sharing newly acquired knowledge with classmates and teachers. The initiative also contributed to promoting a culture of active participation, lifelong learning, and openness to international experiences.

Overall, the project empowered young people with digital competences and reliable youth information, supported informed decision-making, and fostered a more engaged, future-oriented, and opportunity-aware youth community.

Did the project have any green focus?

While the main focus of the project was digital skills and youth information, eco-friendly principles were integrated into both the content and organisation of the activity. The project was primarily delivered through digital tools and online resources, reducing the need for printed materials and minimising paper consumption. Presentations, information materials, and follow-up resources were shared digitally with participants.

The use of interactive digital platforms such as application-based AI tools and Kahoot supported a low-waste learning environment. Reusable equipment and existing school infrastructure were prioritised instead of purchasing single-use materials. During the event, participants were encouraged to use personal reusable water bottles, and waste generation was kept to a minimum.

In addition, sustainability and responsible use of technology were briefly highlighted within the AI workshop, linking digital innovation with environmental awareness. Overall, the project adopted practical, realistic eco-friendly measures and promoted an environmentally conscious mindset among young people.

How did you ensure Eurodesk's visibility in your project?

Eurodesk visibility was ensured through a dedicated information session integrated into the project activities. The Eurodesk network and its role in providing reliable youth information were clearly introduced to vocational high school students. Eurodesk materials, digital resources, and online platforms were promoted through presentations and practical guidance. In addition, an interactive Kahoot quiz was organised to reinforce key messages in an engaging way, and gifts were awarded to students who actively participated. The use of visual elements such as the Eurodesk logo further increased awareness and recognition of Eurodesk among participants.

Project highlights

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