Eurodesk & Erasmus+ Corner @ Campul Național Getica 2025

Title of the Project

Eurodesk & Erasmus+ Corner @ Campul Național Getica 2025

Organisation

Scout Society

WEBSITE

https://www.scoutsociety.ro

Project link

https://scoutsociety.ro/en_GB/scout-society-promoveaza-oportunitatile-erasmus-la-tabara-nationala-de-cetcetasi-getica-back-to-the-roots/

https://www.facebook.com/ScoutSociety/posts/pfbid02Cyqs86oonhXH1ax8i8wC68XUaC5KV48GiZUwisYtJ4StbLrrRmZCAfSuBNCBJYQNl

Project dates

2025-07-27

2025-08-02

What is it about?

The “Eurodesk & Erasmus+ Corner @ Campul Național Getica 2025” was a creative youth information hub set inside a national scout camp that brought together over 800 scouts from across Romania and several other countries. Scout Society was an official partner of the camp and hosted a permanent Eurodesk corner throughout the event.

Our main objectives were to raise awareness about Eurodesk, Erasmus+, the European Solidarity Corps and DiscoverEU among young people in the Romanian scout movement, to connect them with concrete mobility and volunteering opportunities, and to show how European projects can support their ideas and local activities.

The target group was mainly scouts aged 12–20, complemented by more than 60 scout leaders aged 18+ who act as multipliers in their local groups. International participants were also involved through an Erasmus+ youth exchange hosted by Scout Society that was integrated into the camp.

Throughout the camp, we ran a mix of non-formal, game-based activities: an escape room based on the Sustainable Development Goals, escape games on environmental protection, creative workshops (face painting, drawing), sports activities and board games. Small groups of 15–20 scouts visited the Eurodesk corner several times a day. During each session, we combined play with short, focused talks on European opportunities, examples of past projects and Q&A moments.

The project was largely youth-led. Most workshops and games were coordinated by young volunteers and members of Scout Society, who acted as peer educators and facilitators, under the supervision of adult leaders and the regional Eurodesk multiplier, Ciprian Sfirlogea.

By the end of the camp, over 800 young people and more than 60 leaders had interacted with the Eurodesk corner, learned about concrete ways to participate in European projects and, in some cases, started to explore ideas for their own future Erasmus+ initiatives.

How is this project relevant to the specific category?

Our initiative fits the Creative Youth Information Award because it transforms “classic” Eurodesk information into a playful, immersive experience within a large scout camp.

Instead of frontal presentations, we built a Eurodesk & Erasmus+ Corner where information was embedded into activities that scouts already love: an escape room based on the Sustainable Development Goals, escape games on environmental protection, sports, creative workshops, and board games. Each visit to the corner combined 10–15 minutes of play with short, focused explanations about Eurodesk, Erasmus+, the European Solidarity Corps, and DiscoverEU, plus concrete examples of mobility projects run by Scout Society.

The format itself is creative: small groups of 15–20 young people rotated through the corner several times per day, discovering new puzzles, missions, or mini-challenges. To progress in the games, they had to use information about European opportunities, sustainability, or international cooperation. Learning about programmes became part of the “story”, not a separate lecture.

The project was also peer-driven. Young volunteers from Scout Society acted as game masters and facilitators, explaining opportunities in an informal, relatable way under the supervision of adult leaders and the Eurodesk multiplier. This made the information feel closer to real life and encouraged questions that would not emerge in a typical classroom setting.

Finally, we added creative incentives and communication: daily mini-competitions, over 200 Eurodesk-branded rewards, and visual storytelling through photos and videos shared on social media and picked up by local media. All of this turned Eurodesk from “a logo on a poster” into a memorable experience associated with fun, community, and concrete chances to travel, learn, and volunteer abroad.

What was the impact of the project?

Our project had a strong impact both on the young people in the camp and on the wider scout community connected to them.

For many of the 800+ scouts aged 12–20, this was the first time they heard clearly about Eurodesk, Erasmus+, the European Solidarity Corps and DiscoverEU. Through the games and discussions at the Eurodesk corner, they moved from a vague idea of “projects abroad” to understanding concrete pathways: youth exchanges, volunteering, training courses and how to actually apply. Many participants left with at least one specific action in mind (talking to their leaders, following our channels, or asking for help to join a mobility).

The 60+ scout leaders acted as multipliers. They received not only information about programmes, but also practical examples of how to integrate European opportunities into their annual plans and how to support young people in their groups to apply. Several leaders started follow-up conversations with Scout Society about developing Erasmus+ youth exchanges and partnerships, planting seeds for new projects that will benefit whole local communities.

At community level, the project put Eurodesk and European opportunities on the map in Gorj and beyond. Media coverage and social media posts showed parents, local stakeholders and the general public that international mobility and non-formal education are accessible to “ordinary” young people, not just a small elite.

Finally, the playful, peer-led format helped many shy or insecure teenagers to ask questions they would have not raised in a formal setting. This boosted their confidence that they “deserve” to take part in European opportunities, especially those coming from smaller towns or with fewer opportunities, which has a lasting impact beyond the camp itself.

Did the project have any green focus?

Yes, the project had a clear green focus, both in content and in practice.
Many of the activities delivered at the Eurodesk & Erasmus+ Corner were directly linked to the Sustainable Development Goals, especially climate action and responsible consumption. The escape room and escape games were built around environmental protection stories, asking scouts to solve challenges related to reducing waste, protecting nature and taking climate-friendly actions at the local level.

As a scout camp, Getica already encouraged simple living in nature. We reinforced this by reminding participants to sort and recycle waste, to minimise single-use items and to take care of the campsite and surrounding area. Most activities took place outdoors or in simple temporary structures, with limited energy use. Wherever possible, we reused game materials and decorations across several sessions, showing that creative, high-impact youth information can be delivered with a low environmental footprint.

How did you ensure Eurodesk's visibility in your project?

We made Eurodesk highly visible throughout the camp. Scout Society hosted a dedicated, branded Eurodesk corner, with Eurodesk roll-ups, posters and info materials, alongside Scout Society and Erasmus+ visual identity. We organised daily mini-competitions and awarded over 200 Eurodesk-branded prizes (T-shirts, caps, backpacks, keychains) to the most active participants. Volunteers produced photo and video content that we shared on all Scout Society social media channels (10,000+ followers), while local media coverage of the camp further amplified Eurodesk’s presence among the 900 scouts and leaders attending.

Project highlights

https://scoutsociety.ro/en_GB/scout-society-promoveaza-oportunitatile-erasmus-la-tabara-nationala-de-cetcetasi-getica-back-to-the-roots/

Your project on video

https://youtu.be/uWsfxVgVb_w

https://www.instagram.com/p/DNC6zv4PbVm/?hl=en&img_index=1