Go European Bingo!

Title of the Project

Go European Bingo!

Organisation

Udruga mladih Mladi u Europskoj uniji

WEBSITE

https://www.instagram.com/udruga_mladih_eu/

Project link

https://www.instagram.com/p/DRwwPg5ALNh/?img_index=1

https://mladi-eu.hr/mladi-u-eu-zakljucili-eurodeskovu-godinu-sretan-rockas-eurodesku-eurodesk/

Project dates

November 17, 2025

November 17, 2025

What is it about?

Go European Bingo is a creative youth information activity designed to spark curiosity about Europe and European opportunities through play, interaction and teamwork. Developed and implemented in cooperation with a local primary school, the activity targeted young people aged 11–14 and aimed to introduce youth information in a way that feels accessible, engaging and memorable.

Rather than relying on one-directional information sharing, Go European Bingo invites young people to actively explore European topics by taking part in a dynamic group challenge. Participants work in teams, move around the space, interact with facilitators and complete a variety of tasks that gradually guide them through key European themes, programmes and opportunities.

The activity combines elements of discovery, cooperation and strategy, creating an environment where learning happens naturally through experience. Young people are encouraged to ask questions, make decisions together and reflect on what they are doing, instead of passively receiving information. This approach helps turn abstract concepts such as European programmes, mobility or learning opportunities into something concrete and relatable.

Go European Bingo was also designed with sustainability in mind. The activity uses reusable materials, minimal printing and encourages learning through interaction rather than resource-heavy outputs. Its flexible format allows it to be easily adapted, reused and transferred to different settings without additional material production, supporting a more sustainable approach to youth information activities.

Overall, the project demonstrates how innovative and thoughtful formats can increase young people’s interest in Europe, support their engagement with youth information and open the door to further exploration of opportunities available to them.

How is this project relevant to the specific category?

Go European Bingo represents an innovative approach to Creative Youth Information by rethinking both the format and the logic through which information is accessed. Unlike traditional “human bingo” activities, this initiative introduces a team-based, strategic bingo system that actively requires young people to engage with information in order to progress.

Participants work in teams and receive a bingo card structured around categories rather than predefined answers, such as “learn a word in another language”, “solve a quiz”, “find a European symbol” or “do something creative”. Instead of being told what to do, teams must move between information tables and pick a country from a facilitator. Each country corresponds to a specific youth-information-related task, connected to European culture, mobility or learning opportunities.

Crucially, teams do not know in advance which category the task will unlock. Only after completing the task do they understand which box on the bingo card can be ticked off. This creates a strategic layer: teams must think ahead, avoid repeating already completed categories, and actively plan which facilitators to approach next. Youth information is therefore not passively delivered, but discovered through decision-making, problem-solving and reflection.

The tasks themselves combine quizzes, riddles, creative challenges, language discovery, movement and symbolic interpretation, all designed to communicate information about Europe, learning mobility and youth opportunities in an experiential way. The diversity of task types ensures high engagement while reinforcing key informational messages.

By transforming youth information into a strategic, exploratory game, Go European Bingo introduces a creative model that goes beyond standard information sessions. It shows how accurate and meaningful youth information can be delivered through innovative gameplay that encourages curiosity, autonomy and active learning.

What was the impact of the project?

Go European Bingo had a strong and immediate impact on participating young people and the school community. Instead of receiving information passively, participants actively searched for it, made decisions as a team and reflected on the outcomes of their choices. This approach increased engagement and helped young people remember and understand information more effectively.

The strategic element of the game encouraged teamwork, communication and problem-solving. Young people learned not only about European opportunities, but also how to navigate information, ask questions and think ahead — skills that are essential for engaging with youth opportunities independently.

Many participants expressed curiosity and asked follow-up questions about mobility, volunteering and international experiences. Teachers highlighted the value of the format, noting that students who are usually less engaged in traditional settings were highly active during the game.

For the local community, the activity strengthened cooperation between the Eurodesk multiplier and the school, showcasing an innovative way of delivering youth information that complements formal education. Following this example through dissemination activities connected to the project, more schools from the city and its surroundings have become interested in new partnerships. One month later, a similar activity was presented at a school in a rural area, giving people encountering geographical barriers the opportunity to access quality youth information.

Overall, the project contributed to a more informed, confident and curious group of young people who now see European opportunities as something they can actively explore.

Did the project have any green focus?

The project included a light yet conscious green approach. Materials were intentionally kept to a minimum, with reusable bingo cards and information sheets shared across groups. Whenever possible, information was communicated verbally and through interactive discussion rather than additional printed materials. In addition, several tasks were designed to gently introduce environmental awareness by connecting sustainability themes to everyday actions, encouraging participants to think about reuse, waste reduction and personal responsibility while engaging in the game. Sustainability was further integrated into the activity design by prioritising reuse and low-waste solutions. Creative tasks made use of materials originally intended for disposal, giving everyday objects a second life and subtly raising awareness of responsible resource use through practice rather than instruction.

How did you ensure Eurodesk's visibility in your project?

Eurodesk visibility was ensured throughout the activity. The activity was clearly framed as a Eurodesk initiative during the introduction, and facilitators consistently referred to Eurodesk as a key source of youth information during the gameplay. Eurodesk visual identity was present through promotional materials and dissemination. Participants were actively guided towards Eurodesk tools and services as follow-up resources they could use independently. All participants were given Eurodesk promotional materials such as tote bags and stickers.

Project highlights

https://www.instagram.com/p/DRwwPg5ALNh/?img_index=1

Your project on video

https://www.instagram.com/stories/highlights/18084036169860224/