Hai Hui prin Zarnesti was a game-based Treasure Hunt designed to creatively inform young people about Eurodesk and European opportunities while encouraging active exploration, teamwork, and community engagement. The main objectives of the project were to:
– raise awareness about Eurodesk and European opportunities such as Erasmus+, the European Solidarity Corps, DiscoverEU;
– present youth information in an interactive, non-formal, and engaging way;
– encourage teamwork, problem-solving, and critical thinking;
– strengthen young people’s connection to their local community by transforming the city into a learning space.
– offer young people the opportunity to experience different professions through real-life tasks.
The target audience consisted of young people aged 15-30 from Brasov county. The project was accessible to young people with limited prior exposure to European
programmes, as many participants had never heard of Eurodesk, DiscoverEU, or the European Solidarity Corps before.
Activities undertaken included a full-day Treasure Hunt across Zarnesti, where teams followed creative clues (Morse code, puzzles, maps, riddles) to reach checkpoints. At each location, participants completed logic games, memory challenges, creative tasks, teamwork missions, and physical activities. A key component of the project
was hands-on career exploration: young people assisted local businesses by completing practical tasks such as helping a farm (Vila Hora cu Brazi), preparing
drinks (Jimmy’s Corner), cooking and serving (Sam’s Pizza). This allowed participants to explore different work environments in a safe, informal setting.
European opportunities were integrated through Eurodesk interactive games (“Adventures in Europe”, “MemorEurope”), testimonials from young people involved
in EU programmes (from the European Youth Portal), and informal discussions.
The project was entirely youth-led. The team designed games, clues, missions, using non-formal education and game-based learning methods,
ensuring learning happened through experience, play, and reflection rather than traditional presentations. The city itself became the “game board”, offering an
innovative, creative, and memorable approach to youth information.