It is a city-wide discovery game where we send students from the second stage of primary school out into the real world. Instead of reading about Europe in a classroom, they experience it through a story. The 2025 theme, “25 Stops: The (Un)known Guide to Liberec,” focuses on a simple idea: two-person teams act as local guides for a friend named Eugen from Belgium. Eugen wants to return to Liberec later as an Erasmus+ student at our Technical University, and the participants’ job is to show him the city’s soul.
What makes this project special is that it can’t be “faked” or solved by a chatbot at home. It’s built on authentic, physical action:
The “Field” Element: Teams have to be physically present at specific spots. They need to find hidden architectural details or document a sunrise on the Jested ridge. These tasks require real-time effort and personal presence that no AI can replicate.
Hands-on Content: We don’t want copied data. Teams research physical archives, talk to locals, and create their own travel journals. They also take on a bonus video challenge—filming 90-second vlogs about their journey, which shows their real emotions and the fun they had.
Teamwork: Working in pairs forces them to talk, plan their route, and decide together how to capture the best shot or answer a tricky question.
By linking the Erasmus+ story with a physical scavenger hunt, we turned the whole city into a playground. It’s a way to show young people that while digital tools are great, the most valuable information comes from personal experience, human curiosity, and teamwork. We are bridging the gap between their local home and their future European opportunities.