Orienteering in Europe

Title of the Project

Orienteering in Europe

Organisation

Jurmala Youth initiative Center

WEBSITE

https://www.instagram.com/jurmalasjauniesi/

Project link

https://www.facebook.com/photo/?fbid=821975286638678&set=a.552896686879874

Project dates

April 16, 2024

April 16, 2024

What is it about?

The “Orienteering in Europe” event took place at the Jūrmala Youth Initiative Center, offering young participants an opportunity to deepen their knowledge about the upcoming European Parliament elections, mobility opportunities, European youth goals, and values.

In teams, the participants engaged in an orienteering activity in Kauguri Park, completing tasks at various checkpoints. Each participant had the chance to test their knowledge and learn something new.

The second part of the event featured informative activities, and the winning team was awarded a prize.

The event was held as part of the Eurodesk network campaign “European Youth Week”, aiming to promote youth participation in the European Parliament elections through engaging activities.

How is this project relevant to the specific category?

The goal of the event was to enhance young people’s awareness and knowledge about the European Parliament and the upcoming elections, as well as to promote youth mobility opportunities in Europe. The initiative aimed to inspire young people to travel across Europe, gain diverse intercultural experiences, and meet new people in various environments. During the event, participants took part in a team-based orienteering game in Kauguri Park, where they completed tasks and gathered new information using Euroclasses modules. Instead of traditional lectures or presentations, the event engaged young people through an orienteering activity, making information about the European Parliament elections, mobility opportunities, and youth values more accessible and engaging. By incorporating a team-based challenge with checkpoints and tasks, the event creatively presented complex topics in a fun and dynamic way, encouraging active participation. To achieve these objectives, the event featured various checkpoint tasks, utilising both digital skills and non-formal education methods, such as games and interactive activities. At the end of the event, the teams gathered at the Jūrmala Youth Initiative Center, where they took part in a quiz to assess their newly acquired knowledge and retention of key information. Correct answers were explained, winners were announced, and the event was evaluated through an interactive opinion-sharing game.

What was the impact of the project?

The project had a positive impact on young people in Jūrmala by increasing their awareness, knowledge, and engagement with important European topics in an interactive and dynamic way. The initiative empowered young people to explore, discuss, and reflect on European youth goals and elections in an environment that fostered collaboration and critical thinking. It increased awareness of the European Parliament and elections, the election process, and their role in shaping the future of Europe. The event inspired youth to explore Europe, introducing them to various mobility programmes and intercultural exchange opportunities. Through the orienteering challenge and tasks, participants developed teamwork, problem-solving, and decision-making skills. By using gamification and interactive methods, the project made complex topics more accessible and engaging, ensuring that learning was both fun and meaningful. By the end of the event, participants left with new insights, stronger connections, and motivation to engage in European initiatives, making a lasting impact on youth in Jūrmala.

Did the project have any green focus?

We prioritised outdoor activities, such as the orienteering challenge in Kauguri Park, which not only encouraged physical activity but also allowed participants to engage with nature in a meaningful way. For the results, we used digital tools for information sharing and task completion, which significantly helped to eliminate paper waste. Additionally, we relied on a whiteboard for interactive activities and team discussions, ensuring that no paper was wasted while keeping the event engaging and eco-friendly.

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Project highlights

https://www.facebook.com/photo/?fbid=821975286638678&set=a.552896686879874

Your project on video

https://www.instagram.com/p/C53kX3WCtjr