SAUEurodeskCUP was an intercultural multi-sport tournament organised at Sakarya University on 18–20 December 2025, designed to combine sport participation with inclusive youth information delivery. The project aimed to use team sports as a social bridge to reach internationally mobile and potentially disadvantaged young people and introduce them to European education and youth opportunities.
The main objectives were to promote social inclusion among international and local students, increase awareness of Erasmus+ and the European Solidarity Corps (ESC), and strengthen Eurodesk’s role as an accessible youth information provider. A further objective was to create a safe environment where young people from different cultural, linguistic, and socio-economic backgrounds could interact and receive guidance without formal barriers.
The primary target group consisted of internationally mobile students studying at Sakarya University, which hosts more than 5,600 students from 109 countries. Turkish students and local youth formed a secondary group to ensure intercultural exchange. More than 150 athletes from Azerbaijan, Indonesia, Morocco, Kazakhstan, Kyrgyzstan, Yemen, Egypt, and Türkiye participated directly in the tournament. Beyond these direct participants, the initiative reached significantly wider audiences through on-site spectators and extensive dissemination via social media channels, extending its impact far beyond the listed target groups.
Activities took place in basketball, football, and volleyball branches, organised in a league format over three days on the open sports fields of the “sport-friendly campus.” Alongside the matches, Eurodesk information stands operated continuously, providing face-to-face guidance on Erasmus+, European Solidarity Corps, and youth mobility.
Methodologically, the project applied non-formal education principles by delivering information in a real-life social setting rather than institutional offices. Sport was used as a common language to overcome cultural distance and hesitation, while peer interaction and direct dialogue enabled young people to access information in an informal and trust-based way.