Time to Move Campaign arrives in Vatra Moldovitei – European opportunities for Youth

Title of the Project

Time to Move Campaign arrives in Vatra Moldovitei - European opportunities for Youth

Organisation

Asociatia ArtViitor

WEBSITE

https://www.instagram.com/artviitor/

Project link

https://www.instagram.com/p/DQHW8q5jBAp/?igsh=MWE1ZWcxbm0zOXl5NQ%3D%3D

Project dates

2025-10-22

2025-10-22

What is it about?

The event was designed as an interactive workshop, structured in two complementary parts: one informative and one fun.
In the first part, we created an infusion of concepts and information related to European programmes dedicated to young people. The participants, children from a rural area in north-east Romania, learned about Erasmus+, about the real chances they have to participate in such international projects, as well as about the role and mission of the European Solidarity Corps, explained in their own way, through concrete examples and situations from everyday life. It was important for us to apply this dual approach, given that in Romania’s North-East, an underdeveloped region, young people are increasingly expressing distrust towards European institutions.

In the second part, we switched to a practical and dynamic component—a “quiz race” about the European Union and democratic principles, which turned learning into a team game full of energy and enthusiasm. We used as our main resource the flashcards from the game “Teenagers and Democracy”, adapted for the age level of the participants.

At the end, each participant received Time to Move cards, Time to Move stickers, and Eurodesk keyrings, and the event ended with a raffle in which two Eurodesk schoolbags were given away.

How is this project relevant to the specific category?

Our initiative directly corresponds to the Youth Participation and Democracy thematic category by empowering young people with knowledge, confidence, and practical understanding of how democratic values and European institutions relate to their own lives.

The event was designed as an interactive workshop with two complementary components: an informative one and a participatory, experiential one. In the first part, participants—children from a rural area in north-east Romania—were introduced to European programmes dedicated to young people, such as Erasmus+ and the European Solidarity Corps. These programmes were explained through concrete, age-appropriate examples drawn from everyday situations, with a strong focus on the real and accessible opportunities young people have to participate. This approach was particularly important in a region where young people increasingly express distrust towards European institutions, contributing to disengagement from democratic processes.

The second part of the event translated democratic concepts into practice through a dynamic “quiz race” focused on the European Union and core democratic principles. By using adapted flashcards from the game Teenagers and Democracy, learning became a collaborative, team-based experience that encouraged critical thinking, dialogue, and active participation. This playful yet educational format helped participants understand democracy not as an abstract concept, but as a shared responsibility built on cooperation, informed choices, and participation.

Overall, the initiative fostered democratic awareness, strengthened trust in European values, and encouraged young participants to see themselves as active citizens with a voice and a role in shaping their future.

What was the impact of the project?

The project had a strong emotional and educational impact on both the young participants and the wider community, precisely because it took place in a school with deep personal significance: the school where I studied as a child. Returning to this rural community after living and working in Romania’s major cities and being involved in international projects carried a powerful symbolic message, one that resonated deeply with the youth.

For many of the participants, this was the first time they had met someone who had followed an international path starting from the same village, the same classrooms, and similar social and economic conditions. Seeing this trajectory made European opportunities feel real and attainable. The message that “it is possible” and that “it does not matter that you come from a village” became tangible, not abstract. This contributed to a visible shift in attitude: curiosity replaced scepticism, and self-doubt gave way to confidence.

The young people participated actively and enthusiastically in the games and interactive activities, especially during the quiz-based learning session. They asked questions, worked in teams, and showed genuine interest in understanding how the European Union works and how they can be part of it. Many were particularly impressed to learn that programmes such as DiscoverEU, Erasmus+, or the European Solidarity Corps are accessible to them—opportunities they had never heard about before and did not believe were meant for “people like them.”

Beyond individual learning outcomes, the project helped strengthen trust in European values and institutions within a community where such trust is often fragile. By creating a direct connection between personal experience, local identity, and European opportunities, the project empowered young people to imagine broader futures for themselves and to see participation, mobility, and democracy as realistic paths open to them.

Did the project have any green focus?

Yes, the project integrated several eco-friendly measures, even though its main focus was educational and civic. In order to reduce paper consumption, the feedback form was provided exclusively in digital format, allowing participants to share their impressions using mobile devices instead of printed questionnaires.

During the interactive games and activities, we used pencils instead of disposable materials. These pencils were not newly purchased, but recycled from previous projects, extending their lifecycle and avoiding unnecessary waste. This small but intentional choice also offered a practical example of reuse and responsible resource management.

By implementing these measures, the project aimed to promote environmentally conscious behaviour through everyday actions, showing young participants that sustainability can be integrated naturally into educational activities. Even simple decisions—such as reusing materials or choosing digital tools—can contribute to reducing environmental impact and fostering a more responsible mindset among young people.

How did you ensure Eurodesk's visibility in your project?

Eurodesk was the core of our presentation—we had informative materials displayed (flag, stickers, keyrings), but we always returned to our main point: you are not alone in your European path; you have a great partner on your side—Eurodesk. We also presented the website and the social media channels.

Project highlights

https://www.instagram.com/p/DQHW8q5jBAp/?igsh=MWE1ZWcxbm0zOXl5NQ%3D%3D

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